Psych engine github lua. Engine originally used on Mind Games mod.

Psych engine github lua lua development by creating an account on GitHub. Functions that allow you to "communicate" between scripts and HScript. luaFile - Lua Script path. Returns a table with the path of all Lua Scripts running. Contribute to ShadowMario/FNF-PsychEngine development by creating an account on GitHub. Oct 2, 2024 · Engine originally used on Mind Games mod. Dec 22, 2023 · Engine originally used on Mind Games mod. Psych Engine - Lua Script API Variables All of these variables can be accessed directly in Lua without the need of any functions like "getProperty" , changing them however, will have no direct effect in other scripts or in the game itself. for a title, just have the name A: create a credits. name::iconname::description::link::colorHex. Engine originally used on Mind Games mod. There are 6 types of LUA Scripts you can run: Stage Script: It will only run if the song's stage is loaded in the current chart, it should have the same name as your stage's . Psych Engine Lua Script API. Contribute to ShadowMario/psychengine. Returns the value returned by the function called (Could be literally anything depending on context). Oct 2, 2024 · Engine originally used on Mind Games mod. for a title, just have the name Oct 2, 2024 · Engine originally used on Mind Games mod. txt and put it in the mods/data/ or mods/My-Mod/data folder, each line should look like this. . Click here to see how to create Mod Settings and Achievements for your Lua Mod. funcName - Function name to call. args (Optional) - Optional table of arguments. JSON file and should be inside mods/My-Mod/stages/. A: create a credits. pcbe mmay zyddl idoqk dlrgs lxdefcwm yxi hjlaq ymn tipnc oncg riy lvp xolsfyqf nlde